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Post by spacedad on Mar 7, 2014 11:45:47 GMT 1
hi, just noticed this after not been on se for a while. when i go 'right-click-insert-synths' i see a list of all my prefabs,but if i select one,it just loads a random module. if i go 'right-click-insert-prefab' i see my prefab folder in windows explorer and i select it and it loads fine. if i use the headings 'insert' and scroll down to 'synths' they are all greyed out. but if i use the heading 'insert-prefab' it does take me to my prefabs folder in windows explorere.
my prefab folders are in synthedit/prefabs/
i did copy them over from winXP to Win7 quite a while back.and i can't remember if this has just started to happen or if it's always done it.
can anyone shead some light?
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setronic
Synthedit regular

Posts: 293
Posts: 293
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Post by setronic on Mar 9, 2014 7:50:59 GMT 1
no. weird. i've had a strange thing with my modules folder after deleting doubles and moving sems to other folders, where they still report as doubles, though they aren't there anymore. have you moved anything?
i've been thinking about the prefabs folder: how to manage and update it > - i still can't manage my folder permissions - one could, of course, put shortcuts where it explores for insert prefab, to your current work folder, to old library folders, etc.?
do you use 'Prefabs' menus a lot? what sort of thing do you have in there? very useful, i keep meaning to use it more.
but how do you decide on 'definitive' prefabs to put in there if you keep updating all the time? and do you reckon it affects SE load time? i wouldn't think so (go wild with it?). i don't really like going into the program folder, or keeping much in there - you have to: the skins and prefabs have to be in there, but can you put the sems folder go anywhere?(see 'preferences': location is offered for modules but not prefabs/skins)
since i *only just* realised you can copy+paste between projects, doh, that is my new favourite method for importing stuff. probably because i've never used any software as much as i use SE. everyone else probably knows this. really quick and good for saving off offshoot prefabs to reimport elsewhere - or copy+paste direct.
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Post by spacedad on Mar 9, 2014 12:12:40 GMT 1
can't remember doing any serious moving around. but having some fave control prefabs is a must for me,actually my controls are loading fine. but synths are not. i can load a synth prefab normally,but if i choose it from the insert then a random module begining with the same letter is loaded instead. this is weird.
>correction:not even a module begining in same letter.so why would an attempt to load a synth 'prefab' result in loading a random(not random,same one every time) unrelated 'module'?
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setronic
Synthedit regular

Posts: 293
Posts: 293
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Post by setronic on Mar 10, 2014 20:06:03 GMT 1
pfffff...no idea what's up there. ask Jeff. sounds very weird.
me, doh, hadn't realised the list entry module (what is *should* be called...) exists on the subcontrol as a separate unit..i was grabbing it out of the list entry2 prefab..so i made a mini prefab with it in a container and stuck that on my Prefabs menu: but it opens, not as a container, but as the module by itself.
(we should have an 'anomaly report' list for strange things that pop up)
my prefabs menu is very limited - i have loads of stuff to put in it now, if i can get organised - i have:
-transparent pixel prefab ( i now use a 'transparent' panel lines graphic in a 'no panel lines' skin version, for positioning. - a 'bools' led - 'fast' volt to float led - AP keyboard - a volt measurement prefab(that ignores polyphony) - 16x boolsplitter prefab and now another submenu/folder, with a prefab with all GUI modules (useful for getting to know GUI bool/text/float/int/list ), and some other stuff i've not used since i put them in there.
could put a lot more in there now. do you reckon it affects load time?
hey: maybe your synth prefabs are in the wrong place?(missing)
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Post by spacedad on Mar 10, 2014 23:32:47 GMT 1
i don't think it's affects start time,i moved prefab folder out to test.
it could be i've over written the defaults,or too many for se to handle?
i should ask jeff. i'll do a bit more testing.
(just tested your copy paste from other projects thing,that's useful thanks!)
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Post by spacedad on Mar 10, 2014 23:53:27 GMT 1
just tried moving lots of prefabs out,and now my synths are there. so it looks like se1.0 has a prefab amount limit. which makes sense i guess. it's probly all those jobro packs i won in the kvr competition! i'll do some sorting and thinning and let you know. thanks for helping.
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setronic
Synthedit regular

Posts: 293
Posts: 293
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Post by setronic on Mar 11, 2014 8:49:08 GMT 1
ah well i think there is a limit to the number of skins in the skins folder too; another question for Jeff. (i get some not appearing when i copy/make new folder etc.)
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Post by spacedad on Mar 14, 2014 22:43:36 GMT 1
i noticed the jack dark stuff was massive plus i had a few skins in there by mistake,maybe each file is counted? trimmed it down and it's working great now. as for skins,i always change the name of my skin to 'default',call me old-fashioned,but it keeps things simple.
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setronic
Synthedit regular

Posts: 293
Posts: 293
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Post by setronic on Mar 16, 2014 0:13:28 GMT 1
insight into how you use your skins folder - you had all the jackdark skins in there? so you add the skins when you check out a prefab? i'm really mean with my skins folder. hehe how is that oldfashioned? instructions say 'don't edit default skin  
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Post by spacedad on Mar 16, 2014 23:26:39 GMT 1
i have a lot of skins in skin folder,but a few were in with prefabs in prefab folder. i tend not to use other peoples skins,so i just rename default with mine,then name them 'default' when i need them. not sure why now,maybe something to do with editing the global text,habbits from way back.
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setronic
Synthedit regular

Posts: 293
Posts: 293
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Post by setronic on Mar 17, 2014 6:05:15 GMT 1
yeah, i end up saving global.txt 'working version' to the desktop for safety, and dropping it into the skin i'm working on to overwrite existing, one step at a time. sometimes i have a little backup folder within the skin where i chuck an original file temporarily, in case i need to restore.(that's where i start getting messy) i always keep the original default as it is, and have to drag around an edited version of it with a bunch of extra files, for compatibility with some early projects -this has become my default skin :/ so, ideally i think i would now start a brand new skin with an empty folder, adding only the minimum main global.txt files and a background at first, and adding each newly edited object as it gets made, instead of replacing/overwriting. i think that is what you are supposed to do anyway, isn't it. but as a newb, the tendency would be to copy the whole thing and replace, which is visually confusing and ..'cumbersome'. that's a nice woody sounding word... Woody and Tinny Words
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