setronic
Synthedit regular
Posts: 293
Posts: 293
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Post by setronic on Mar 12, 2014 16:04:27 GMT 1
when you have a lot of connections going, and SE slows down for each new connection, what is this? RAM, CPU, or just not enough graphics memory/speed?
does this mean it would run lighter in SE with fewer containers? (eg: less cables)
also: i read that iomods and containers are discarded when the plugin is drafted -is this the case? and is there anything else to be aware of?
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Post by Rob on Mar 18, 2014 17:28:14 GMT 1
I'm not sure what was the case with wires in SE, think they barely cause a performance hit CPU wise ( having many onscreen could maybe slow down the graphicscard, not sure ).
Jeff: IO Mods have zero impact on performance. Behind the scenes they are optimized away to nothing.
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