Managed to create a Hatch / Grid, but it's not finished yet.
Issues: - Resize of the window causes several lines to dissapear. Maybe a redraw issue. Edit: solved. - Drawline command different from what is expected, need to ask Jeff about this. Edit: solved.
Features I want to include in final: - Be able to set cell size ( line width ) thru a pin. Edit: can add it, but I need to take into account what it does to the pixel readout. - Set Color. Edit: added line color and background color change thru pins. - Line thickness? - Line solid or e.g. dotted - Antialiased? Edit: haven't found the function for this yet in GMPI, direct2D does have an option to do it.
PS: I also started trying to compile Mac sems, using a MacOS virtual machine I created today on my Windows 10 desktop. Got High sierra version 10.13.4 running with Xcode 9.3 IDE. While following Jeff his tutorial to compile an example mac sem ran into an error tho, reported it.
Hope this works! It's way cheaper then buying a mac or renting something online.
I just tried out the test project. In SE 1.3, the grid looks good, but the pins don't work. In SE 1.4 the horizontal and vertical lines continue on outside on the box. In both 1.3 & 1.4 the pins don't seem to work, but colors can be adjusted by manually entering values. Thanks again for your work.
Last Edit: Apr 9, 2018 14:46:27 GMT 1 by twoifbysea
All DSP modules are done (x86, x64, Mac ). The old RH-DSP-SDK3.sem file can be removed (or backupped), all is in the new RH-DSP.sem
Notes: - Had to leave the biquad module in the old coding style, I don't (yet) understand how Jeff does certain things in his filters. - Added some extra modules. - MAC export was a debug version, didn't know that! Release version in zip, folder name and contents correct now.
Copy your Mac SEM back to you Windows system. It goes in:
C:\Program Files\SynthEdit 1.2\mac_assets\modules\ or C:\Program Files\SynthEdit 1.3\mac_assets\modules\ or C:\Program Files\SynthEdit 1.4\mac_assets\modules\
Now when you Export a VST3 plugin, SynthEdit will include your Mac module in the bundle. (the exported Mac VST3 plugin should be in your Documents folder, i.e. "...\Documents\SynthEdit Projects\Mac Export\".