setronic
Synthedit regular

Posts: 293
Posts: 293
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Post by setronic on Mar 16, 2014 9:33:50 GMT 1
other suggestion for that:
stepcounter in all GUI pin types? text/int/float/bool/(ah: no guilist in 1.1?)
could be useful?
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setronic
Synthedit regular

Posts: 293
Posts: 293
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Post by setronic on Mar 16, 2014 9:36:56 GMT 1
useful GUI sems:
1 to many/many to 1 in all GUI types.
KDL disco switch (passes float value on bool true)
KDL dirfile etc or similar (file/directory path sem)
popup menu/list
splitters
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setronic
Synthedit regular

Posts: 293
Posts: 293
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Post by setronic on Mar 16, 2014 9:37:42 GMT 1
GUI matrix sems  oh i just graduated to 'synthedit addict'  (true, innit. addictive software. dangerous, too: i nearly broke my finger missing my chair one morning..)
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Post by KlangManipulation on Mar 18, 2014 18:01:56 GMT 1
right... no GuiList in sdk3... so learn c++ and help us to write Gui-Stuff 
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setronic
Synthedit regular

Posts: 293
Posts: 293
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Post by setronic on Mar 19, 2014 23:24:28 GMT 1
i think the 'addict' relates to the number of posts.. maybe i'll 'learn' 1.1 first. it seems most of the discussion was going on around 2009 when i started with SE truth is: i don't find looking at c++ inspiring  too many things i'm trying to fix in projects, and i need to move up a version. i have code::blocks installed but not fully set up. wanted to have a look, get general idea, but haven't done anything since.
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Post by KlangManipulation on Mar 21, 2014 0:09:56 GMT 1
useful GUI sems: 1 to many/many to 1 in all GUI types. David Haupt Subcontrol Pack 2  thats no problem.. i looked at it and it has 2 outputs... do you need the "off" output? i think its not really useful. i will do a module with a bool on both sides to trigger the value. sorry... not experienced enough to write stuff like this now.
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Post by Rob on Mar 21, 2014 23:13:46 GMT 1
oh i just graduated to 'synthedit addict'  Lol, sorry I changed the number of posts required it so you're back to regular 
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setronic
Synthedit regular

Posts: 293
Posts: 293
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Post by setronic on Mar 22, 2014 8:51:55 GMT 1
cool, what a relief lol *module request* not me: Novaflash wants a multiple out/autoduplicate multiplier, to save on module count. good opportunity for KM to suss out autoduplicate?  (??multiple output div/sub/logic gates/etc??) (tsss...i gotta start using 1.1) ---------------------------------- discoswitch: hey maybe keep the off, more versatile? i've never used off, can't see what it would be for. you never know - or will it cost much more cpu? (do both versions? or does it screw with SE to have too many modules in the menus?)(2 questions..) edit: look at the 'help' notes> says inactive pin 'doesn't change at all' so maybe no overhead> possible situations when you might want data to pass when off?
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jack
New Member
Posts: 6
Posts: 6
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Post by jack on Apr 13, 2014 18:26:05 GMT 1
I would love to see a 64-bit 'Double-click Reset' module similar to Chris Kerry's fabulous 'CK_GUI_DblClick_Reset_Random'. This module allows you to set a reset point on a control, and when you double click the knob, it goes back to it's default position. Works wonders for min/max type knobs where you go below 0 and then have to figure out where the 0 is to get it back. Just double-click it and your there. This is essential for a functional GUI imo. I'm gonna setup codeblocks and make this my priority side-project once I can figure it all out.
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Post by KlangManipulation on Apr 13, 2014 21:49:39 GMT 1
i can do a reset/random module to connect 2 buttons but i dont know how to capture mouse events. i could need somthing like this too.
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alienoiz
Synthedit regular

Posts: 148
Return Goku!
Posts: 148
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Post by alienoiz on Apr 26, 2014 15:20:24 GMT 1
sorry to interrupt.. but i remember 2 more modules that would be cool:
1 to make soloing to several channels: eg. you connect several inputs of voltage and float, it adds another per each inserted, when pressed the correspondent float "button", it would solo the correspondent channel by muting the others an so on. Output of 2 channels L/R : )
Another to waveshape through sliders using math function: eg. 1 input, pin A/B/C etc = sliders ... formula entry: eg. output = x + "slider 1 value" <- good for controlling compressor knees, modulations etc. : )
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Andrew
Developer
Posts: 110
Posts: 110
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Post by Andrew on Aug 5, 2015 18:16:31 GMT 1
if you read in depth in that thread on each of those (filter, envelope(decay),osc) you can get some good ideas. then try to reproduce it in a test prefab with options. i'm still not too sure how 'hegative resonance feedback' is achieved. the 'gimmick' circuit. that gives the wow/barking sound. One of my TD_Diode filters should be a decent start point, one has a un-buffered hipass filter in the feedback path that should help a bit. That 303 circuit also has significant feed-through (aka - the filter-envelope bleeds into the filter's audio input), there is usually a DC blocking capacitor for this -> 1pole HP filter with a cutoff of usually 1.6Hz or 0.6Hz which blocks the DC envelope signal, but the hipass filter isn't fast enough - for the above 'Hz' it will take about ~50ms to ~250ms to block the DC. So if the envelope moves fast enough - it enters the filter, and the filter is non-linear so it momentarily creates more distortion, asymmetrical distortion to be exact. All and all though - you could use other filters, the most important part is the gimmick/accent circuit. then you have things like volume dropping when resonance is high. a kind of moog/ladder filter - Peter S's SVF acts a lot like the SE moog filter, but is volume compensated - if you cascade 2 -12dB, even try a -6dB & -12db, for -18db ? there are loads of filter, can make different flavours of TB. but it needs that characteristic woaow. or wuoaow. wuaow...ww. (etc.) All ladder filters drop in passband-volume with resonance(Transistor(moog), Diode(VC3/303), OTA(xpander)), it is just physics, some are compensated, some are not, but they all work essentially the same. Most 2nd order filters aka State-Variable and Sallen-Key have no passband-volume drop - some Yamaha designs have 2x cascaded SV filters and are actually designed to subtract volume when the resonance gets too high, thereby minimizing distortion in the following VCA stage. Just my 2cents. P.S. Not to derail the thread - we need more 64bit midi modules Regards Andrew
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Post by teking66 on Jan 7, 2016 1:11:21 GMT 1
I'd like to see an oscillator module with SFZ capabilities, the ability to load wave files would be good as well.
Cheers.
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Post by jhudstudio on Feb 16, 2016 20:57:22 GMT 1
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Andrew
Developer
Posts: 110
Posts: 110
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Post by Andrew on Aug 8, 2016 17:26:29 GMT 1
I would love to see a 64-bit 'Double-click Reset' module similar to Chris Kerry's fabulous 'CK_GUI_DblClick_Reset_Random'. This module allows you to set a reset point on a control, and when you double click the knob, it goes back to it's default position. Works wonders for min/max type knobs where you go below 0 and then have to figure out where the 0 is to get it back. Just double-click it and your there. This is essential for a functional GUI imo. I'm gonna setup codeblocks and make this my priority side-project once I can figure it all out. Hmm, I'd also like a double-click reset. Daz did do a SDK2 version of this, and I might be able to twist his arm into giving me the source-code, he owes me a favor or two ;-) But I'm brain-dead when it comes to GUI modules, if I get it maybe RH or KM can knock us up a SDK3 version?
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Post by KlangManipulation on Aug 9, 2016 21:17:37 GMT 1
mmmm i will give it a try but im not very familiar with timers. EDIT: ok, basically i got it  theres a little thing left i do not like. i hope i can fix it in the next days...
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Andrew
Developer
Posts: 110
Posts: 110
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Post by Andrew on Aug 10, 2016 6:11:10 GMT 1
Maybe give a shout-out @ the SDK group? I can help with the timer part, if that's still a problem.
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Post by KlangManipulation on Aug 10, 2016 16:50:21 GMT 1
thanks but i got it now like i want it. you will find it there: syntheditforum.boards.net/thread/109/km-modules-sdk3?page=2hope its working fine. but maybe you can help me with another module. i try to build a volt to float conversion. the stange thing i discovered... it seems to work fine if i check with kdls voltmeter but in my project its not updating properly if its connected to a gate. EDIT: I'd like to see an oscillator module with SFZ capabilities, the ability to load wave files would be good as well. Cheers. yeah me too, a single cycle wave oscillator with embeddable wavs would be fantastic. i tried this with soundfonts but the soundquality was very bad, especially at high octaves.
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Andrew
Developer
Posts: 110
Posts: 110
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Post by Andrew on Aug 14, 2016 17:58:05 GMT 1
Sorry for the late reply, this forum wasn't sending me notifications, changed my settings so hopefully that works now. I only do audio related modules, so my help and knowledge is pretty limited. I did help Rob way way back with one of the earlier versions of his Biquad Filter. Did Lee's (@ SDKgroup) advice work? The SE Gate is a stubborn bastard, you have to check it with isUpdated().
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Post by KlangManipulation on Aug 15, 2016 21:59:44 GMT 1
lee´s tip gave me a little bit more understanding in coding but i could not solve it. it seems to be working fine if connected to a voltmeter but at a high rate of following gates it dont work properly. i tried a lot of different variations of code but with no luck. if i use the stock volt2float or kdl´s volt2guifloat it works perfect. but i would prefere a own module with 12 in and outputs to reduce the count of modules in my project. im not very good in coding so sometimes really small things are difficult for me  at the moment i am building... mm or should i say rebuilding a kind of live-midi-pitch-scaler plugin like the well known schwarzonator for ableton live.
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