Post by setronic on Feb 5, 2014 6:24:07 GMT 1
would be good to have an area for examples/discussion/questions
on, particularly: boolean and binary, and whatever else belongs
in a section on applicable theory.
here's an example i made in GUI side, after finding it with DSP modules
-was for a display, but i need it to run with transport 'off':
'bools adder' display: (? is it an adder?) (7.6kb)
app.box.com/s/rotggnhysl5cahsvwl7p
Q: > distinction between 1.017 and 1.1 ? i have never used the bools
with grey background in 1.017, only GUIBools, which is (easy)/clear
to use. what is the grey background DSP version for? any chance
of some example prefabs?(other than the file dialogue use)
Q: > in 1.1, it is now just grey background. so what does this mean?
how does (using) bools change between 1.017 and 1.1? (and eg:
if i use the old 'reverse' direction connections)
in 1.017, i'm finding GUIBools very useful, i'm comfortable with the
'back-connecting' etc. and the whole 'blue background' set of pins
(not really clear GUIInt yet, and, really, just finding out about how
to use GUIText, fledgling attempts)
i got curious about reproducing configurations i dug up looking at
logic tutorials on the weB - SE is *much* better for demoing logic
than any of the programs offered out there, lol - i had a go at
making SR flipflops out of 'basic' gates, and had to make a prefab
for a NAND gate, out of DH AND/OR/NOT - it gets really out of hand
in terms of module count.. the XOR gate i made from them uses 7
items- there must be a better way to do it.
this morning, i find this:
www.allaboutcircuits.com/vol_4/chpt_7/2.html
boolean algebra! hehe, hours of fun..but how can we apply it in SE?
for example:
my current prefab is DW note quantize x16, out to GUIList via patchmems,
for each step in the octave, off/on, 0/1, then bools to list, to get 12 pins,
named C-B / or 0-11(amnt of transpose). i use off/on, because the selector
at the other end will be 'exclusive' button row type, and because it allows
bools to be used. ...anyway, it's quite large, converting from the list>volt
side to the bools pins .. so now these pins are just a header, until i come
up with a way of...sorting them. logic.
here, the musictheory part comes in - wherein i have notions but no zen of
the theory of everything - and it seems like parts of the octave should
share an exclusive (XOR), so that only one can come into play if a given
numerical template representing a scale is applied at (an input?etc..), and
that there might be groups(please help on info here). ok, for chords comprising
3, or 4 notes, but how to get the whole scale? in logic?.. agh..in all modes, and
then transpose..phew..but maybe logic *is* the simplest way:
if a chromatic scale is 0,1,2,3,4,5,6,7,8,9,10,11
and C natural is (er..):
0 1 2 3 4 5 6 7 8 9 10 11
C / C# / D / D# / E / F / F# / G / G# / A / A# / B
0 / / 1 / / 2 / 3 / / 4 / / 5 / / 6
0 / / 3 / / 4 / 5 / / 7 / / 9 / / 11 ** the 'template' **
>so: C(natural): 0,3,4,5,7,9,11
-or maybe eg: 0;OFF;3;OFF;4;5;OFF;7;OFF;9;OFF;11; if it is on a grid.
(or something like that)
(can anyone point me to charts for this, that i can crib?all scales/modes?)
see what i'm getting at?
on, particularly: boolean and binary, and whatever else belongs
in a section on applicable theory.
here's an example i made in GUI side, after finding it with DSP modules
-was for a display, but i need it to run with transport 'off':
'bools adder' display: (? is it an adder?) (7.6kb)
app.box.com/s/rotggnhysl5cahsvwl7p
Q: > distinction between 1.017 and 1.1 ? i have never used the bools
with grey background in 1.017, only GUIBools, which is (easy)/clear
to use. what is the grey background DSP version for? any chance
of some example prefabs?(other than the file dialogue use)
Q: > in 1.1, it is now just grey background. so what does this mean?
how does (using) bools change between 1.017 and 1.1? (and eg:
if i use the old 'reverse' direction connections)
in 1.017, i'm finding GUIBools very useful, i'm comfortable with the
'back-connecting' etc. and the whole 'blue background' set of pins
(not really clear GUIInt yet, and, really, just finding out about how
to use GUIText, fledgling attempts)
i got curious about reproducing configurations i dug up looking at
logic tutorials on the weB - SE is *much* better for demoing logic
than any of the programs offered out there, lol - i had a go at
making SR flipflops out of 'basic' gates, and had to make a prefab
for a NAND gate, out of DH AND/OR/NOT - it gets really out of hand
in terms of module count.. the XOR gate i made from them uses 7
items- there must be a better way to do it.
this morning, i find this:
www.allaboutcircuits.com/vol_4/chpt_7/2.html
boolean algebra! hehe, hours of fun..but how can we apply it in SE?
for example:
my current prefab is DW note quantize x16, out to GUIList via patchmems,
for each step in the octave, off/on, 0/1, then bools to list, to get 12 pins,
named C-B / or 0-11(amnt of transpose). i use off/on, because the selector
at the other end will be 'exclusive' button row type, and because it allows
bools to be used. ...anyway, it's quite large, converting from the list>volt
side to the bools pins .. so now these pins are just a header, until i come
up with a way of...sorting them. logic.
here, the musictheory part comes in - wherein i have notions but no zen of
the theory of everything - and it seems like parts of the octave should
share an exclusive (XOR), so that only one can come into play if a given
numerical template representing a scale is applied at (an input?etc..), and
that there might be groups(please help on info here). ok, for chords comprising
3, or 4 notes, but how to get the whole scale? in logic?.. agh..in all modes, and
then transpose..phew..but maybe logic *is* the simplest way:
if a chromatic scale is 0,1,2,3,4,5,6,7,8,9,10,11
and C natural is (er..):
0 1 2 3 4 5 6 7 8 9 10 11
C / C# / D / D# / E / F / F# / G / G# / A / A# / B
0 / / 1 / / 2 / 3 / / 4 / / 5 / / 6
0 / / 3 / / 4 / 5 / / 7 / / 9 / / 11 ** the 'template' **
>so: C(natural): 0,3,4,5,7,9,11
-or maybe eg: 0;OFF;3;OFF;4;5;OFF;7;OFF;9;OFF;11; if it is on a grid.
(or something like that)
(can anyone point me to charts for this, that i can crib?all scales/modes?)
see what i'm getting at?