Claus
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Post by Claus on May 12, 2014 22:40:49 GMT 1
I havent' worked that much with Dir-modules, allthough that's pretty straightforward too. IF You have a physical second (3rd. etc.) drive in the computer, I'd suggest You use that for audio-files. As for the naming and function it looks like You got what I mean correct. I don't know if it's the smartest way to do it, but it works Also when multisampling, You can then build some logic to autoname each sample with a sample-count-number (using the '##', or even '###' if a fullsampled keyboard is needed). Oh! Forgot to say that for the textfunctions I use the DH-modules
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Claus
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Post by Claus on May 9, 2014 20:34:16 GMT 1
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Claus
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Post by Claus on May 9, 2014 15:16:16 GMT 1
Hi! I wanna create a VST drum sampler. Does anyboy know if it's possible in SE to have a sound preview when choosing a sound file in the browser window before loading it into the waveplayer? Well, You actually always just put a filename to the waveplayers input. Preview is accomplished by triggering the player, just like if You were playing it. If the sound You found is ok, just continue working with that filname on the Waveplayer. If not the right one, select another sound, and press Your triggering 'preview-button'. Setting it to trigger '5 Volts-to-pitch', You'll (of course) hear the original recordings pitch. No hokus pokus (And if You have a soundcard with more than 2 analog outputs, You could make the Preview button also select ie. Sound Out 3+4 thereby avoiding the previewed sound to be send to the front-speakers, but instead gets routed to ie. a set of hedphones etc.)
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Claus
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Post by Claus on May 9, 2014 15:07:17 GMT 1
Sorry for 'intruding' Knob -> One connection to Left Delay Feedback and one connection to a Floatscaler that then connects to the Right channels Feedback parameter input. Using the ears ( ), it shouldn't be THAT difficult to set up a scaling that fits the purpose.
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Claus
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Post by Claus on May 6, 2014 12:39:24 GMT 1
SampleSnatcher is restricted to 3 minutes max. recording time, but is a more sophisticated module overall. Wavewriter can record big files But since You decide when to start stop recording, all You need to do is inserting a Wavewriter on the output of SampleSnatcher. To playback later connect a Waveplayer on the input (if You haven't done that already) and serve the "Snatcher" a filename from Your library of files Example of filenaming: TextIO: "C:\Audio\MySnatches\" and then textappend "Snactch" + "##" (user-input-text/value-to-text, so recordings can be named/numbered differently)+ ".wav" before sending it to the Filename pin.
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Claus
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Post by Claus on May 2, 2014 19:58:08 GMT 1
Well, I found out, that cutting the input does NOT help, unless the delaytime also stops chaning - the output still changes - of course The change in delay is on the outputbuffer. And this we hear as pitch-shifting. So if You quantize the output of the Time-knob to ie. 16 steps (125ms stepsize with a 2000ms delaytime max), or make a buttonstack with preset values - it might be ok for Your purpose. At least You can avoid some/a lot of the twisted sound that way. Remember to turn interpolate in prefs "off" when used like this, or to the taste of Your ears
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Claus
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Post by Claus on May 2, 2014 13:52:25 GMT 1
It actually does Thats why it has a "Interpolate output" pref. It's used to smooth the signal when moudulating. So, when changeing the delaytime with a knob (which) is also interpolated), the intermiddient values get read too, thereby causing the "twisted" sound because the delay tries to delay all the different values You dial by. If You want to minimize that behavior, You could try hooking up a sensor to the time-knob that, as soon as a valuechange is registered, it cuts input to delay, and when value is stable again, opens it.
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Claus
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Post by Claus on Apr 28, 2014 14:24:46 GMT 1
mmmmm ok im not sure how the min-max behaved in SE1.0x. i can add those pins but i dont know the exactly scheme inside. Having the Pins exposed means You can change the Min/Max settings on the Run. I've played around in 1.1, and to make the same behavior there, takes at least 2-4 modules MORE - per fader, so a 2x15 band EQ will need ~60 more modules to make the same behaviour as the Min/Max pins in 1.017. Unless theres some way to do it, I don't know of. What do You mean by "I can add those pins..." - In SE 1.1??
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Claus
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Post by Claus on Apr 27, 2014 13:10:28 GMT 1
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Claus
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Post by Claus on Apr 27, 2014 11:52:33 GMT 1
"about switching... a many2one with different multiplicators or dividers can do that." I know, but the smart thing with having them on connections is that the faders can visually reflects the change too, without leveljumps etc. Thats a very usable function in SE that got changed to something less usefull I think. I really want to solve it, so to not derail this thread: syntheditforum.boards.net/thread/144/patchmem-min-max
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Claus
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Post by Claus on Apr 27, 2014 11:38:37 GMT 1
To illustrate (using SE 1.017): Range at 12 db, faders set at ~6db: Range at 6 db, faders automatically adapts (by using min/max pins) and without a jump in level: When I loaded it in SE1.1, at first I thought "ok, reconnect some wires to get it to work, but I was actually shocked a bit to see that all the Min/Max wires went nowhere As I see it, it looks like a lot more modules are needed, just to make each fader (joystick) behave exactly like that in SE 1.1!?
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Claus
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Post by Claus on Apr 26, 2014 15:48:10 GMT 1
The Books examples are basically for SE v.1.0xx, but it SHOULD be possible to convert most examples.
About Min/Max, it also frustrates me that there are no connections anymore, but just a right-click property. It makes switching between ie. "6db/12db" ranges more difficult, I think. Must be another way to do it then..
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Claus
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Post by Claus on Apr 23, 2014 16:26:51 GMT 1
"mmm... try to reconnect all wires. sometimes that work." Have to try that then. Or find another way to build it
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Claus
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Post by Claus on Apr 20, 2014 13:49:01 GMT 1
You should use "DH_Wavewriter" for the recording side of things. The Filename pin is the usual stuff, so it should be easy to hook up a TextI/O module or something more sofisticated The Gate-pin activates recording IF the green list-selector is set to "RECORD". When recording, setting Gate low will pause the recording, and will continue where it left off when GATE goes high again. When "STOP" is selected (no matter the state of the GATE-pin!) the recording stops and writes a header to the wavefile and shuts the "DH_Wavewriter" off. This would be a good time to enter a new filename etc.
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Claus
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Post by Claus on Apr 20, 2014 13:27:07 GMT 1
I use this (I have named the operators different), but shouln't be a problem for You to solve out): Outside: Inside: I'm on to building a 6 Operator one, but as You probably know, It's at least 4 times as many Algorithms, so it's taking some time, and not my focus right now.
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Claus
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Post by Claus on Apr 20, 2014 13:11:33 GMT 1
Thanks for checking (y)
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Claus
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Post by Claus on Apr 19, 2014 16:11:53 GMT 1
I have now tried to get this to function (which works in 1.017): Button stack with 6 buttons to 6 bools out. Each of these goes to control(s-on-parent) 6 InsertFX containers with 2 FX chains in each. Each single FX can then be chosen, also by bools-button-stack (for 4 different FX). In SE 1.1, all 6 pages with FX gets shown all at the same time, allthough they are connected to a bools, where only one is on at a time. It doesn't seem that I have any PatchMems outside the containers, so could it be the button stack that does not work in 1.1? I'll look further into it, but if anyone have dug deeper into Cantainers/Panels/Subcontrols, I'd appreciate some enlightment
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Claus
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Post by Claus on Apr 19, 2014 16:02:19 GMT 1
In SE 1.017 it was no problem to make an EQ with a 6/12 db setting and with some pretty straightforward logic, make all faders react to the 6/12 db settings button via the MIN/MAX pins on PatchMem Float. I know these pins has moved to the Automation Page - but why??? How is it possible without a (lot of) extra logic, to make the same in SE 1.1?
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Claus
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Post by Claus on Apr 19, 2014 15:10:11 GMT 1
Thanks for trying it! I just installed 1.1 on the other machine - the Tape works HavenĀ“t tried it with direct control (mouse) yet - have to figure out my Insert-Panel-switching, that does not work in 1.1 first.
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Claus
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Post by Claus on Apr 18, 2014 13:57:09 GMT 1
Okidokey Reg. a Prefab, I just build it like daz says/shows which means NO bool-connection at all, and "rotary" in the txt-file, and it works, but Steve said "rotary" was "wrong".. It's just, I'm close to bring my projects to SE 1.1, and it wouln't be nice, If I can't take my tapes with me Ok, guess I'll have a go with it on the other PC then. Don't wanna mess up what I already got! Happy Easter to You
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