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Post by Rob on Jun 10, 2015 19:36:47 GMT 1
Hi All, Andrew released a modules pack: 32x Filter types mostly based on zero delay feedback / topology preserving transform. Current version 1.0 Download link
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Post by teking66 on Dec 21, 2015 22:23:09 GMT 1
Dead Link I believe.
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Post by Rob on Dec 23, 2015 15:51:31 GMT 1
Changed the download link.
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Post by Mastrcode on Jan 13, 2016 1:46:53 GMT 1
Hi! Have some problems using these modules in SE. They will shown after modules re-scan, but if i put one of them into my project and start SE's audio engine, then SE crashes. Also the exported VST's don't work in my DAW's. Get a message "failed to initilaize" when i try to load the VST into my DAW. After removing these modules from my SE project, SE just works fine when i start its audio engine and also the exportet VST works again. I followed exactly Andrew's instructions on his download site with creating the folders. But after re-scan the modules in SE these folders still are empty.
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Post by Rob on Jan 13, 2016 21:03:51 GMT 1
Oh, I get the same behaviour.. We should report this to Andrew.
I'm using version 1.2.228
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Post by Mastrcode on Jan 13, 2016 23:29:12 GMT 1
Oh, I get the same behaviour.. We should report this to Andrew. I'm using version 1.2.228 I already sent a PM.
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Post by Mastrcode on Jan 17, 2016 12:10:53 GMT 1
Now Andrew has updated the modules. Now they're working fine. And he also released the 32 bit versions.
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alienoiz
Synthedit regular

Posts: 148
Return Goku!
Posts: 148
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Post by alienoiz on Feb 22, 2016 19:52:03 GMT 1
great thanks for the modules.... i was wondering as a newbee, if i make a bass synth, is there any of these filter modules that i should use?  ? Thanks! Duarte
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Andrew
Developer
Posts: 110
Posts: 110
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Post by Andrew on Aug 8, 2016 17:13:13 GMT 1
I keep on forgetting my password for this site...feel free at post audio-related module requests in the module "wishlist-thread".
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Andrew
Developer
Posts: 110
Posts: 110
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Post by Andrew on Jul 4, 2018 18:36:43 GMT 1
The module pack update is taking longer than expected  , but I have been making some headway...
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Post by Mastrcode on Jul 4, 2018 19:14:42 GMT 1
Nice to see. Question about the envelope module. Are the shape pins for adjusting curves?
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Andrew
Developer
Posts: 110
Posts: 110
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Post by Andrew on Jul 4, 2018 19:52:09 GMT 1
Nice to see. Question about the envelope module. Are the shape pins for adjusting curves? Yip, adjusts shape from log to linear.
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Post by grinderone on Jul 5, 2018 22:20:25 GMT 1
The module pack update is taking longer than expected  , but I have been making some headway...
Great. This is my first post. I bought Synthedit a year or so ago and enjoyed learning the basics and building my first and only synth(so far), but became a bit frustrated by the lack of 64 bit modules. As a Propellerhead Reason user, that DAW is my aim, but it can only use 64bit VST2 and although I found many interesting modules, the vast majority of them are 32bit, which is useless for me.
I already have your older pack and love your phase filter....I think it's 432. Anyway, what I'm trying to say is, after recently picking up SE again, I'm looking forward to getting my hands on any new modules, so your post is good news.
ps....can't we play with what you've got so far ? 
Mart.
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Andrew
Developer
Posts: 110
Posts: 110
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Post by Andrew on Jul 6, 2018 20:49:55 GMT 1
There is actually quite a bit of 64bit modules already(compared to 32bit), just not a lot of GUI stuff 'cause that part of the SDK(which module developers use) is in a bit of a constant beta(alongside SE). Just in case you do not have it, check out RoyTech modules - it's in the now deprecated yahoo group under files, really useful stuff. That being said, once you really get into SE, you don't even need that many modules to do something cool, just imagination. I've seen some really crazy jaw-dropping stuff being done with stock modules through the years. P.S. I've been using SE over a decade(only coding for 4 years though), and I've only ever made 1 synth myself too  I'm an effects guy, hence all the stereo stuff/phasers/filters with slightly different characters.
P.P.S. Come hell or high water - the pack will be updated by the end of this month.
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Post by grinderone on Jul 8, 2018 14:51:42 GMT 1
Thanks for the reply Andrew, and great news about the updated Pack.
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Post by twoifbysea on Aug 5, 2018 1:53:36 GMT 1
How are they coming along Andrew?
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Post by KlangManipulation on Jul 17, 2019 12:03:47 GMT 1
The module pack update is taking longer than expected  , but I have been making some headway... Hi, i am not sure but i think found a mistake with your pin description on the TD_Xmix1ST. at your screenshot the pins are named input1A & B ... my actually module shows Input 1L & Input 1R. but you interchanged the pins... Input1L (left)is ok but Input1R is swapped with Input 2L... thats a little bit confusing cause i thought input 1L&R will be Xmixed with input 2L&R at the moment input1L+input2L (which is left & right 1) will be mixed with input1R+input2R (which is left & right 2). i hope my example isnt too confusing  PS: and by the way... the original x-mix fades inputA(-5) to InputB (+5)... that was a bit confusing too  BUT: Thanks for all this great modules!!!
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Andrew
Developer
Posts: 110
Posts: 110
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Post by Andrew on Jul 18, 2019 17:32:09 GMT 1
KlangManipulation, thanks for the feedback! It's actually operating in Dual Mono  , will fix in next release! And yeah, the -5/+5 pin is swapped compared to SE, that is intentional, left(-5) to right(+5), it's the same as old Chris Kerry modules, the SE way has always confused me. And yeah, the pin names sometimes change between beta (the pic I posted) to when it goes public.
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