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Post by KlangManipulation on Jan 16, 2022 2:07:53 GMT 1
i had some problems too with 64bit SE-plugin and FL11-32bit. use FL11-64bit with SE-64bit plugins and FL11-32bit for SE-32bit plugins. maybe try your plugin with FL-Patcher. hope that helps...
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Post by KlangManipulation on Oct 10, 2019 1:58:48 GMT 1
i will check this soon...
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Post by KlangManipulation on Aug 30, 2019 0:57:21 GMT 1
Hi Rob, i looked into your GUI-sourcecode and i have a maybe dumb question. what is the advantage of this:
pinFloatL_Out = pinFloatL_In.getValue();
instead of this:
pinFloatL_Out = pinFloatL_In;
aren't both doing the same ?
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Post by KlangManipulation on Aug 26, 2019 15:53:45 GMT 1
great idea! if you add the tinted image it would be complete
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Post by KlangManipulation on Aug 7, 2019 2:16:26 GMT 1
VSTs panel works only on your machine (not others). with Demo Version (and unregistered copies) of SynthEdit.
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Post by KlangManipulation on Jul 31, 2019 17:23:58 GMT 1
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Post by KlangManipulation on Jul 20, 2019 20:21:51 GMT 1
uhhhm... who is the moderator of this group.... jeff? still cant post
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Post by KlangManipulation on Jul 20, 2019 19:10:14 GMT 1
ok.... my latest approach was using the virtualmidi-sdk by Tobias Erichsen. i got a little success but i came to the conclusion that it makes no sense for me... FL-Studio-11 will always receive note-on and off messages on a selected track. it would be possible for FL-12 and above because you can specify a midi-input for a single vst-instrument. maybe other daws have such a function too, i dont know. only one reason is left that makes sense for a module like this... you could fuse two own plugins and send midi data from one to another. but my coding skills sucks and i dont want to spend weeks to get a working module! so.... again i have to wait and hope steinberg will bring back midi-out compatibility in future vst3-sdk versions.
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Post by KlangManipulation on Jul 20, 2019 14:19:04 GMT 1
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Post by KlangManipulation on Jul 20, 2019 14:18:02 GMT 1
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Post by KlangManipulation on Jul 20, 2019 3:44:40 GMT 1
Hi, i had an idea of a workaround for midi-out. i started trying to create a midi-out module that can directly select a midiout-port. there was a david haupt module that was doing this. after many different approaches i am very frustrated! i cant figure out how to prompt how many midiout ports are available and send it to an int-out-pin. i was trying something like this... but this seems to work only for windows desktop apps another approach did not produce an error but the portcount was always zero. i think maybe because they are in use of synthedit. did anyone know how to do that? the idea behind this aproach is to use a virtual midi cable to send midi directly to a virtual port and route it to a virtual midi-in back into the host.
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Post by KlangManipulation on Jul 17, 2019 12:25:41 GMT 1
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Post by KlangManipulation on Jul 17, 2019 12:03:47 GMT 1
The module pack update is taking longer than expected , but I have been making some headway... Hi, i am not sure but i think found a mistake with your pin description on the TD_Xmix1ST. at your screenshot the pins are named input1A & B ... my actually module shows Input 1L & Input 1R. but you interchanged the pins... Input1L (left)is ok but Input1R is swapped with Input 2L... thats a little bit confusing cause i thought input 1L&R will be Xmixed with input 2L&R at the moment input1L+input2L (which is left & right 1) will be mixed with input1R+input2R (which is left & right 2). i hope my example isnt too confusing PS: and by the way... the original x-mix fades inputA(-5) to InputB (+5)... that was a bit confusing too BUT: Thanks for all this great modules!!!
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Post by KlangManipulation on Jul 11, 2019 20:30:29 GMT 1
ahhh ok.... two days ago... so i have to be patient thanks.
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Post by KlangManipulation on Jul 11, 2019 20:13:22 GMT 1
hi, i registered at groups.io but my reply's seems not to be posted... any tips?
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Post by KlangManipulation on Mar 25, 2019 14:10:09 GMT 1
ok... working...
animation-position is linked. so you can use it for "thru" you have to select mousedown direction left to right or right to left. mousedown will be send "thru" so you can use it to chain this module or whatever you need it for. memset will store the actually animation-position value and use it as reset value.
Download Link Removed because of new version.... see next post...
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Post by KlangManipulation on Mar 13, 2019 1:46:33 GMT 1
ok.... so, after a long time i started with synthedit again. i realized that my reset module isnt working with se1.3 and higher. i did a new one now that is working with SE1.1x and above. there should be no more problems now BUT... i have a new problem with other modules because the old method isnt working any more... anyway...
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Post by KlangManipulation on Mar 13, 2019 1:24:00 GMT 1
which version of synthedit? 32-64bit. which version of FL? There is a checkbox "mono-use-ok" if you export it. maybe post your prefab or a screenshot?
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Post by KlangManipulation on Mar 6, 2019 12:44:56 GMT 1
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Post by KlangManipulation on Feb 20, 2019 11:21:28 GMT 1
we (i) need a module like "david haupt samplesnatcher" can anyone code such a thing? andrew maybe?
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