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Post by KlangManipulation on Nov 18, 2016 1:02:23 GMT 1
can anyone do a module like the "image2" that can only use PNG but with a tweakable transparency alpha channel? if alpha channel set to zero - image is not clickable! that would be real magic!
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Post by KlangManipulation on Sept 29, 2016 20:28:39 GMT 1
visual feedback yes, but not like serum i think. the problem is to move a already moving animated visual feedback like the range of an lfo. serum has one of the best visual feedback i saw till now.
but you have to consider... more visual feedback will cost more cpu power!
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Post by KlangManipulation on Sept 13, 2016 23:06:23 GMT 1
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Post by KlangManipulation on Sept 12, 2016 14:39:56 GMT 1
not really, you can load a dll into SE and integrate it but maybe you wont have all controls to assign. grab the SE-demo and try it!
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Post by KlangManipulation on Sept 6, 2016 23:02:25 GMT 1
hi, did anybody know how to split polyphony to single threads? i need to separate pitch and the associated gate inputs. i think i have to include it directly in my module. if i try the voice-splitter module SE1.1x crashes if i connect it to the gate.
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Post by KlangManipulation on Aug 22, 2016 22:08:17 GMT 1
i think 10 second is enough. i thought about delay functions and a have an idea. what a about a "pre" delay function. a special delay that has a pre delay unit without feedback before the normal delay starts. for a bpm-delay example: pre-delay 1/2 - and after that a normal 1/8 delay with feedback. i hope you know what i mean some more ideas? yes.... a special delay that dont reduce the volume level. instead it shortens the output... for example.. the sample of delay is 5 seconds. first feedback is 5 secs, second is 4 secs, third is 3 secs.... on and on.. max 16 feedback cycles? would be cool for special effects a delay with pitchable feedback.... btw what means "matrix" mode?
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Post by KlangManipulation on Aug 15, 2016 22:31:57 GMT 1
the problem is that it sometimes stucks at 10 volts. i try to build a strumming gate delay. im not 100% sure but i think its a bug. i will try a ck delay soon to check this. but back to ... DELAY Lay lay... 8tab means you have maximum of 8 times repetition of the original signal like a little 8 step sequenzer right? i think 8 would be ok... 12 amazing
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Post by KlangManipulation on Aug 15, 2016 21:59:44 GMT 1
lee´s tip gave me a little bit more understanding in coding but i could not solve it. it seems to be working fine if connected to a voltmeter but at a high rate of following gates it dont work properly. i tried a lot of different variations of code but with no luck. if i use the stock volt2float or kdl´s volt2guifloat it works perfect. but i would prefere a own module with 12 in and outputs to reduce the count of modules in my project. im not very good in coding so sometimes really small things are difficult for me at the moment i am building... mm or should i say rebuilding a kind of live-midi-pitch-scaler plugin like the well known schwarzonator for ableton live.
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Post by KlangManipulation on Aug 14, 2016 22:11:02 GMT 1
wow, that souns great, i hope your delay will solve my stock-delay2 problem if connected to cv/gate. i have an id for ping-pog mode.. it would be cool to say "1 time left, 2 times right, or 2xleft 2xright and so on. ok it could be done with a panning sequenzer too. necessarry? NO, useful? maybe, exciting... yes a delay with stereo inputs would also be nice. ok you can use 2 delays but i think that saves cpu power. stereo ping pong... revers delay would be awesome. i have an unfinished reverser plugin (like backman), mabe this will motivate me to finish it.
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Post by KlangManipulation on Aug 10, 2016 20:30:46 GMT 1
that would be great, btw your meters look nice and is very important to have them 64bit. i did not checked the kdl in SE64 but now we have native meters oh btw, it would be cool to have inputs on both sides
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Post by KlangManipulation on Aug 10, 2016 16:50:21 GMT 1
thanks but i got it now like i want it. you will find it there: syntheditforum.boards.net/thread/109/km-modules-sdk3?page=2hope its working fine. but maybe you can help me with another module. i try to build a volt to float conversion. the stange thing i discovered... it seems to work fine if i check with kdls voltmeter but in my project its not updating properly if its connected to a gate. EDIT: I'd like to see an oscillator module with SFZ capabilities, the ability to load wave files would be good as well. Cheers. yeah me too, a single cycle wave oscillator with embeddable wavs would be fantastic. i tried this with soundfonts but the soundquality was very bad, especially at high octaves.
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Post by KlangManipulation on Aug 10, 2016 16:33:56 GMT 1
here it comes... KM_Reset 32 & 64 bit you can double click to reset gui-control. it has also a function to memorize the actually value it will reset to. connect a button(mousedown) to MemSet. also it has a bidirectional animation position THRU so you can connect something else to it. www.mediafire.com/download/2blzw74l6f0bu7b/KM_Reset.zipEDIT: IMPORTANT: i asked myself why ck´s module use a dsp section... now i know it! all instances of the module share the same timer, and therefore the same timer interval. that means all my modules will change timer and timer intervall at once. so the last doubleclick time change will affect all other reset modules. if you only want to reset for example a pan knob it will work fine but you cant have many controls with different timings! i could do a "workarround" and compile more reset modules with different id´s KM_Reset_01, KM_Reset_02, KM_Reset_03 so you can set reset01 to 20ms and reset02 to 100ms. i will take a look at dsp section and figure it out later.
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Post by KlangManipulation on Aug 9, 2016 21:17:37 GMT 1
mmmm i will give it a try but im not very familiar with timers. EDIT: ok, basically i got it theres a little thing left i do not like. i hope i can fix it in the next days...
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Post by KlangManipulation on Aug 8, 2016 13:13:52 GMT 1
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Post by KlangManipulation on Aug 7, 2016 19:37:53 GMT 1
its like the stock text display but you can set it the backgroundcolor of the text to full transparency.
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Post by KlangManipulation on Aug 2, 2016 20:56:17 GMT 1
synthedit 1.1914 did anyone tried this? in global.txt is written: font-color - BBGGRR Blue-Green-Red mix, hexadecimal numbers. background-color SAME (-1 = transparent) but i cant get it to work. i always see a black background. i tried the following things: background-color #-1 background-color -1 background-color #-1-1-1-1-1-1 but nothing work PS: can anyone code a DH-textdisplay?
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Post by KlangManipulation on Jul 26, 2016 17:53:55 GMT 1
oops.. sorry i thought it can do this.
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Post by KlangManipulation on Jul 13, 2016 22:36:11 GMT 1
something like this?
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Post by KlangManipulation on Jan 12, 2016 15:13:53 GMT 1
hi, nice synth. and me, the bugfinder itself has found..... sequenzer loses sync above 156 bpm (Fl-Studio 11)
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Post by KlangManipulation on Apr 17, 2015 0:36:52 GMT 1
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