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Post by KlangManipulation on Apr 17, 2015 0:32:48 GMT 1
this is a simple 32 step counter with forward and backward mode Pins: Transport: connect this to the transport run pin of bpm-tempo module to automaticly reset the counter. if you dont like this set it to 10 volts. clock: connect this to a clock module. is it is not working (like directly connected to an oscillator) use a monostable! reset: resets the module to the selected pin-Reset2 position. steps: how many steps? (up to 32) direction: forward and backward. index: connect this to a one2many or many2one switch. if you dont know what i am talking about... load the prefab cheers www.mediafire.com/download/s17wrffl2wwkxyr/KM_Counter_32.zip
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Post by KlangManipulation on Apr 16, 2015 22:47:11 GMT 1
HAHAHA very nice
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Post by KlangManipulation on Apr 13, 2015 21:51:33 GMT 1
sequenzing staff is a little bit (<-- ok not a little) tricky and depends on many different facts. 1. SE 1.0x or 1.1x ? (for se1.0x you need CK´s hotst status because the "transport run" is not timing stable! 2. what clock are you using? the SE clock is not start/stop timing stable. 3. what daw? the daw problen is maybe the biggest problem because all daw act a little bit different. daws like cubase use a preroll-feature that is not supported by synthedit itself! that means you have to find the best setting for your own daw. my own sequenzer runs best with FL-Studio or Abelton Live but sucks with cubase. 4. maybe the problem is the module itself. try a monostable in front. and remember... you have to hit reset before the clock triggers the step you want to reset! 5. to chain the sequenzer you can try to use a sample&hold in combination with a trigger. last step of the seq triggers a switch that switches between seq 1 & 2. maybe i will do a simple 32 step counter (but not with "volt in")
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Post by KlangManipulation on Apr 8, 2015 15:04:53 GMT 1
UHHHM, i forgot to include the 64bit modules zipfile is updated now
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Post by KlangManipulation on Apr 7, 2015 1:58:48 GMT 1
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Post by KlangManipulation on Apr 7, 2015 1:52:39 GMT 1
hi, my panelswitch-pack is now online so if you need 64bit panelswitches..... www.klangmanipulation.de/indexsynthedit.htmlnormally use to connect (image2 float) buttons directly. also remembers position, so you dont need a patchmem in front. has an invert function (maybe useless... maybe not...).
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Post by KlangManipulation on Apr 7, 2015 1:06:54 GMT 1
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Post by KlangManipulation on Apr 2, 2015 23:35:39 GMT 1
mmm maybe we can test this together but i would need the .dll (.vst3) to include it. i would export to vst3 and send you the synthedit.dll plugin. so you can checkout your own.
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Post by KlangManipulation on Mar 30, 2015 21:34:31 GMT 1
1. sorry, i dont know because steinberg offers no simple cubase demos to try out. 2. mmm only for wrapping you could try image lines "Minihost Modular" for free (still beta) or maybe Jbridge (no freeware) but i dont know if they support sidechaning. 3. what is a fft-module?
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Post by KlangManipulation on Mar 25, 2015 12:34:10 GMT 1
ok, so i tested the old version will try the new one now
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Post by KlangManipulation on Mar 22, 2015 23:13:36 GMT 1
oh, btw.... you could do it with a background picture + custom transparency button. if you create a button with 100% transparency you cant click it any more
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Post by KlangManipulation on Mar 19, 2015 23:23:43 GMT 1
hey,yes i would like to test it. this will be a new experience for me cause i never used any. recently i read a forum post about it and some people prefere it for drums instead of a compressor. just send me a downloadlink and lets go...
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Post by KlangManipulation on Mar 19, 2015 1:16:48 GMT 1
Hmmm very strange. tested with the same fast lfo circuit. btw... if you need stereo, use sc: level-adjust stereo... needs less than 2 normal level-adjusts
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Post by KlangManipulation on Mar 17, 2015 0:47:00 GMT 1
hehe yes, i know that problem. i did a panelswitch module and had the same problem. i solved it but its not perfect. if you press the same butten twice its sometimes flickering. if this is ok for you i can upload it. if someone know how to code this with sdk3 and without flickering... please tell me how!
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Post by KlangManipulation on Mar 17, 2015 0:30:42 GMT 1
great thanks... but i dont understand why a filter slow down an attack! i asked someone for the tb303 slide and he told me to use a filter... sounds strange for me
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Post by KlangManipulation on Mar 16, 2015 2:29:46 GMT 1
thanks for sharing by the way... i see you use vca´s that are set to linear response. if you use level-adjust´s instead you will save cpu-power
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Post by KlangManipulation on Mar 15, 2015 17:49:20 GMT 1
mmm... the KDL panelswitch modules were hosted at synthedit-gathering. this was the forum before this one.
did you tried the default radio button and paged panels prefab?
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Post by KlangManipulation on Mar 11, 2015 2:21:03 GMT 1
its possible like this but you need the KDL-Modules! www.rubyhex.com/synthedit/also there is a little problem... if you want to choose by list-entry the rotary-switch will not follow. to solve this you must use subcontrols only and build your own rotary-switch with custom graphics. Attachments:
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Post by KlangManipulation on Mar 11, 2015 1:56:06 GMT 1
sounds very interessting...
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Post by KlangManipulation on Mar 9, 2015 2:05:22 GMT 1
Rob: (some doubt whether i will actually get into this!) can this be done for sdk2 as well? (i know: pointless to dev for old version..) re: se1.1 i've just taken onboard the possibilities for someone like me (non-coder) with 'build code skeleton'. if i can suss out how to make an empty sem/gain sem and get it all running: how easy would it be for me to make sems of complex GUIBools setups that use loads of modules? i would like to use it to reduce the total module count, and make reproductions of some containers- i've almost completely separated all recent projects according to: GUI/patch/DSP, so i have the right pins on containers, etc. how optimized will the result be? depends on my construction? i'm thinking this could be a good reverse way of learning for me: get things running with partial understanding and figure out more after if i want/can. has to be the way forwards now that my build files are slowing the machine down a lot. eg: if you remeber my question about GUIList splitters, this would be a good way of getting a basic version working(although i don't know how i'd do the self-creating pins for that)? haha, eg: really boring sems (but very useful for starting to make bigger things) you should learn sdk3. its more easy i think. i started to code some modules because of the same reason. you can do really a lot with coding simple logic modules. sometimes its more easy for me to code a module than connect 100 of wires and get the look of a spider web about the autoduplicating pins..... i dont understand it till now (to less example code to figure it out on my own)
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