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Post by KlangManipulation on Mar 23, 2014 21:44:12 GMT 1
wstring s1 = pinText1; not working
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Post by KlangManipulation on Mar 21, 2014 22:20:16 GMT 1
Thanks Rob, i will take a look soon... and just for setronic.... tadaaaaa www.klangmanipulation.de/indexsynthedit.html a Trigger Pack. passes input to output if booltrigger is true. Gui-Modules can trigger in selected direction. i also did some DSP-Trigger Modules. maybe its usefull for someone
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Post by KlangManipulation on Mar 21, 2014 12:22:10 GMT 1
i tried a lot of examples like this with the same result... not working. also i dont understand why functions are not working although i include the libraries they need. char s[100] ="4.0800" ; printf("float value : %4.8f\n" ,(float) atoll(s)); atoll is unknown so i tried this: printf("float value : %4.8f\n" ,(float) atof(s)); but the biggest problem is how to integrate my textinputpin because if i try: char s[100] = textinputpin ; i get an error. if i use the original example an send the float "value" to a floatoutputpin like this: char s[100] ="4.0800" ; printf("float value : %4.8f\n" ,(float) atof(s)); outputpin = value i dont get the result 4.0800 ps: maybe we should move this part of thread to sdk3/tutorials section.
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Post by KlangManipulation on Mar 21, 2014 0:09:56 GMT 1
useful GUI sems: 1 to many/many to 1 in all GUI types. David Haupt Subcontrol Pack 2 thats no problem.. i looked at it and it has 2 outputs... do you need the "off" output? i think its not really useful. i will do a module with a bool on both sides to trigger the value. sorry... not experienced enough to write stuff like this now.
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Post by KlangManipulation on Mar 20, 2014 22:39:08 GMT 1
Can someone tell me how to convert text to float? also i do know nothing about midi-modules... i hope i can learn it soon.
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Post by KlangManipulation on Mar 20, 2014 22:31:41 GMT 1
uhhm.. sorry but i dont understand sequenced accents?... just 1 level? accent = volume? just 1 volume level? what is the problem and what are you trying to do?
EDIT: the counter must be a dsp-module! thats why i gave you the "sequenzecontrol" prefab.
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Post by KlangManipulation on Mar 19, 2014 4:14:09 GMT 1
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Post by KlangManipulation on Mar 18, 2014 18:01:56 GMT 1
right... no GuiList in sdk3... so learn c++ and help us to write Gui-Stuff
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Post by KlangManipulation on Mar 18, 2014 17:55:53 GMT 1
i am sorry to say that but...... GUI-Counters are to slow because of the individual refreshrate of DAW´s. its better to use DSP for realtime changes ! i was trying the dh-array sequenzer and it was always 1 step too late. you can do a workaround and exchange first and last step.
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Post by KlangManipulation on Mar 17, 2014 23:45:04 GMT 1
next conversion pack is online. GuiFloat to DSP. www.klangmanipulation.de/indexsynthedit.htmllike the first one with an input pin on both sides. the GuiFloat-2-Bool has a range you can set. so bool will be true if float is in range. you can also invert bool to have a band-reject. bool will be true if not in range. GuiFloat-2-Int has a shiftable truncate value instead of kdl´s option to select 3 types of rounding. i think this is a little bit more flexible. the GuiFloat-2-Text is adapted fom the original SE GuiFloat-2-GuiText and you can set the Decimal Places you need. gude
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Post by KlangManipulation on Mar 14, 2014 20:41:54 GMT 1
ok... he syncs with a midi note that have to be pressed. and about the 303... i dont want to study 4 years to write another 303-clone. the open303 sounds a bit.. how should i name this... spongy? the accent has a to loud volume and the "original" filter is not really close i think. but if someone would give me the OSC, adsr and filter i will build a nice and easy sequencer around
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Post by KlangManipulation on Mar 14, 2014 17:21:39 GMT 1
hi, i completed my first conversion module pack called "GuiBool-2-DSP"! all modules are 32bit (SE1.1x and higher) AND 64bit (SE1.2x and higher) there will be more conversions soon. i hope they are working properly. you will find them here: www.klangmanipulation.de/indexsynthedit.htmli made them a little different than KDL´s because i think it will be usefull. all modules have an input-pin on each side and a TRUE and FALSE value you can change. the GuiBool-2-Bool has an option to invert the output. the GuiBool-2-Text has an option to set a TRUE and FALSE text. we can discuss it in this thread. also a feedback would be nice!
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Post by KlangManipulation on Mar 12, 2014 23:52:53 GMT 1
you can do portamento with a -6dB/oct LPF across the pitch line: set the cutoff low, and you get a glide. can you show me a prefab of this? i dont understand how this should work
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Post by KlangManipulation on Mar 11, 2014 21:58:58 GMT 1
hy great news.. i have to try the vb303 now i know the sdk_docs... but its not really a manual. there is an example of a autoduplicating pin module but i dont understand it. im not a coder. and its really hard to figure out all by myself. i have read mor about this timing thing and that seems to be really intressting but i have to figure out how to adapt this to a module. EDIT: maybe the VB303 sounds good but that isn´t enough today i think. i tried more then 15 minutes to program a simple pattern with no luck. i dont understand to spend such a long time to program a really difficult handling i was waiting for the final version but now i think i have to buy the audiorealism-bassline. oh yeahh... back to topic... i wish me a TB303 oscillator and a TB303 filter
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Post by KlangManipulation on Mar 11, 2014 21:32:57 GMT 1
i hope there will be a final version of his synthedit 303 soon
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Post by KlangManipulation on Mar 10, 2014 22:58:05 GMT 1
so you are using SE1.0x right? this will not work with 1.1x or higher!
oh btw.. i think i can do 64bit sems now. i had to take the code skeleton from 1.2 and copy the code. so i could compile it. but im not really sure. how can i check it? do i need 2 modules then? a 32 for 32bit and 64 for 64bit plugins?
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Post by KlangManipulation on Mar 10, 2014 22:38:39 GMT 1
im not sure what code it is... c++ ? and the first reply is: "I have check this tempo algorith with the tempo of a real hardware device, and they lose bit a bit the syncronization." i checked my transportrun with bpm-lfo with FL-Studio and it ran 45 minutes without losing sync about the bitmaps and containers: the container in front will always stay in front. but i need to change the order and see both bitmaps (with transparency stuff) in the same time.
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Post by KlangManipulation on Mar 10, 2014 17:18:50 GMT 1
a sample accurate bpmclock for 1.0x/sdk2 would be a fine thing. antto told me how, wonder where that txt file has gone.. so maybe ask him again? this would be really intressting for sdk3 too! but if you have a working "transport-run" the temposynced oscillator ist the best way i think. if you own synthedit ( registred to you) maybe buy the ck pack 2. the module "Host_BPM_Plus" has a 100% working transport-run (play Status) ps: uhhm ck only sell pack-bundles at the moment. but maybe ask him to buy a single pack or only this modul?
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Post by KlangManipulation on Mar 10, 2014 17:02:58 GMT 1
sample accurate bpmclock for SDK2 / v1.01x
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Post by KlangManipulation on Mar 10, 2014 17:02:10 GMT 1
uhhhm, ok but what is it?
,outputPinCount_(0)
float? int?
do you mean its the same like:
float outputPinCount_ = 0;
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