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Post by KlangManipulation on May 7, 2014 21:38:10 GMT 1
for example playing a melody with a white-noise.
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Post by KlangManipulation on May 6, 2014 22:10:31 GMT 1
midiCV-pitch to a one-to-many switch(off, normal, inverted) and an inverter to filter-cutoff.
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Post by KlangManipulation on Apr 30, 2014 14:08:51 GMT 1
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Post by KlangManipulation on Apr 28, 2014 19:58:04 GMT 1
uhhhm.... i mean adding the pins to the patchmem float. but i installed SE1.0x to look into and now i know that i´m not able to code this module. maybe its possible to override the automation values but i dont know how. maybe i can do a workarround but i need to know your structure to put it in one module.
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Post by KlangManipulation on Apr 27, 2014 21:55:16 GMT 1
mmmmm ok im not sure how the min-max behaved in SE1.0x. i can add those pins but i dont know the exactly scheme inside.
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Post by KlangManipulation on Apr 27, 2014 1:39:05 GMT 1
1) I've found the "Polyphony" property in the properties Windows of the module "Midi to CV". Is that the one you were looking for? 2) PatchMemory Float3 doesn't have the plugs Min Value and Max Value, which are probably "hidden" somewhere 1) not really... in older version it was possible to set polyphony for each container. 2) do you mean Pin min & max-value? i was looking into sourcecode but there are no hidden pins. did you mean "lo-hi"? if yes, you will find it at automation. about switching... a many2one with different multiplicators or dividers can do that.
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Post by KlangManipulation on Apr 26, 2014 0:03:10 GMT 1
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Post by KlangManipulation on Apr 25, 2014 23:59:00 GMT 1
64 different kicks? i think maybe 12 will sound different and the rest will sound very similar. well... lets try
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Post by KlangManipulation on Apr 25, 2014 12:21:20 GMT 1
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Post by KlangManipulation on Apr 24, 2014 23:10:01 GMT 1
this is a property windows of an older version of SE.
cpu ---> debug to change skin you have to select panel edit and click right mousebutton on the screen.
BUT WHERE IS POLYPHONY??? i wanna know too!
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Post by KlangManipulation on Apr 22, 2014 14:18:37 GMT 1
mmm... try to reconnect all wires. sometimes that work. try it in a vst plugin because sometimes it works as vst but not in SE. oh yeah and dont forget to press "play" also you can try workarounds with kdl-buttonstack and kdl-guibool2bool or maybe with DH-boolswitch and kdl-guibool2bool.
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Post by KlangManipulation on Apr 22, 2014 14:02:29 GMT 1
ok so..... i would try to solve it with a third timeswitch. first you must check the difference between the two timeswitches because i must know witch one is greater or equal. then i would create a third switch (also with 1/4, 1/8) connected to a "left,right or equal-switch" that is connected to both feedback pins. the comparison of the 2 switches should be like this: 1) if equal nothing has to be done. 2) if left is greater, send the difference of the time values to switch 3 (mmm maybe its possible to do it without 3rd switch) and switch the "left,right or equal-switch" to the right feedback pin. so the 3rd switch adds a fixed value to the right feedback pin.
this is just an idea but i think it could work like this.
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Post by KlangManipulation on Apr 19, 2014 13:55:02 GMT 1
horizontal, vertical, transparency, correct textfile, bmp or png? maybe upload the knob somewhere so we can check?
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Post by KlangManipulation on Apr 14, 2014 13:31:55 GMT 1
1.1914 - works 1.21060 32bit - Crash (Runtime Error) 1.21110 64bit - Crash (Runtime Error) workarround... load prefab as project. copy container, load your actually project and paste! sometimes i put a whole finished project in a container and paste it in a new project to cut out the pieces i need
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Post by KlangManipulation on Apr 13, 2014 21:49:39 GMT 1
i can do a reset/random module to connect 2 buttons but i dont know how to capture mouse events. i could need somthing like this too.
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Post by KlangManipulation on Apr 10, 2014 14:35:52 GMT 1
hi, there is a "cv to midi-NRPN" module by david haupt. www.dehaupt.com/SynthEdit/DH_CVto%28N%29RPN.htmmaybe that suits in your project but if you need a 64bit module you have to code it on your own. are you experienced with c++ or do you have to start from scratch? there are some sdk3 midi module examples to study. good luck.
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Post by KlangManipulation on Mar 31, 2014 15:53:31 GMT 1
thats very strange cause this link was working ?!? but if i download it via my homepage its working for me. i checked with firefox and internet explorer... i will ask my friend whos hosting my page.
EDIT: mmmm the int-pack isnt working... i will check whats going on there......
EDIT... should work now. it was a "write error" by me.
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Post by KlangManipulation on Mar 26, 2014 21:51:30 GMT 1
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Post by KlangManipulation on Mar 26, 2014 21:31:06 GMT 1
great work you are doing there! grabbed your plugins too, thanks. latest pack's link isn't working atm.. thanks. download is working for me ... mmm ... maybe it was temporary down ? www.klangmanipulation.de/vst/data/KM-Trigger-Pack.zipthis is the direct link, hope it works for you.
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Post by KlangManipulation on Mar 26, 2014 15:27:58 GMT 1
thanks for the help
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